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SBC solver

Every SBC, solved for less.

The solver reads the challenge, checks what you already own and builds the cheapest squad that meets every requirement — your fodder first, the market only for the gaps.

Untradeables and duplicates first Active squad protected Live market prices
A solved SBC: the cheapest squad, what it costs to buy, its rating and chemistry, every requirement met and each player
A solved challenge, with sample data. Your costs depend on your club and the market.
What it does

Your club first. The market only where it has to be.

Most of the cost of an SBC is buying cards you didn't need to buy. The solver starts from what you own and spends coins only on the slots your club can't fill.

Reads every requirement

Squad rating, chemistry, rarity, league, club and nation rules are read straight from the challenge, so the squad it builds is one EA will accept.

Scans your club

Your club and SBC storage are checked for cards that fit, before a single coin is spent.

Untradeables and duplicates first

Cards you can't sell and copies you don't need go in first, so challenges clear the fodder that is otherwise worth nothing to you.

Your active squad stays put

Players in your active squad are left out by default, and you can lock any other card you want to keep.

Limits you set

Cap the rating of fodder it may use, keep special cards out, leave SBC storage alone, or use untradeable cards only.

Buys only what's missing

Missing players are bought at the market price it planned, with the same pre-buy checks as the sniping bot: never above the planned price, never a different card.

How it works

From challenge to submitted squad in four steps.

01

Pick a challenge

Open an SBC in the Web App, or choose one from the SBC hub, which lists open challenges with their cheapest current cost.

02

Solve

The solver combines your club with live market prices and returns the cheapest valid squad, showing which cards come from your club and which must be bought.

03

Buy the gaps

One click buys the missing players at the planned prices. A card that has run away in price is skipped, never bought above plan.

04

Submit

The squad is placed into the challenge, ready for you to review and submit. Purchases are paced like the sniping bot.

SBC hub

See what a challenge costs before you start it.

The hub lists open SBCs with the cheapest cost we can currently find, priced from the live market. Players can submit squads that worked for them, and anyone can reuse a community solution, re-costed against your own club before you buy anything.

  • Open challenges with their cheapest current cost
  • Community solutions you can submit and reuse
  • Every solution re-costed against your club
  • Prices from the live market, not a stale list
The SBC tab: the challenge, which cards to use, community solutions and the last answer
The SBC tab with community solutions, with sample data.
Questions

SBC solver FAQ

Not your active squad — those players are excluded by default. You can also lock any card, cap the rating of fodder it may use and keep special cards out of solutions.

Cards you already own cost nothing to use, so they come first — untradeables and duplicates ahead of anything you could sell. For the slots left, it compares live market prices and picks the combination that meets every requirement for the fewest coins.

It never pays more than the price it planned. If a card can't be found at that price, it's skipped and you're shown the gap, so you can re-solve with current prices or pick a different card.

It places the squad into the challenge in the Web App. You review it and submit — nothing is exchanged without you seeing the squad first.

Yes. Buying runs as a session like the sniping bot's: paced, checked against the same safety limits and counted toward them. Read the safety page for how we keep usage moderate.
Fodder in, squads out

Stop building SBCs by hand. Let the solver do the maths.

Install FUTSplash, open the Web App and solve your next challenge from the cards you already own.