The solver reads the challenge, checks what you already own and builds the cheapest squad that meets every requirement — your fodder first, the market only for the gaps.
Most of the cost of an SBC is buying cards you didn't need to buy. The solver starts from what you own and spends coins only on the slots your club can't fill.
Squad rating, chemistry, rarity, league, club and nation rules are read straight from the challenge, so the squad it builds is one EA will accept.
Your club and SBC storage are checked for cards that fit, before a single coin is spent.
Cards you can't sell and copies you don't need go in first, so challenges clear the fodder that is otherwise worth nothing to you.
Players in your active squad are left out by default, and you can lock any other card you want to keep.
Cap the rating of fodder it may use, keep special cards out, leave SBC storage alone, or use untradeable cards only.
Missing players are bought at the market price it planned, with the same pre-buy checks as the sniping bot: never above the planned price, never a different card.
Open an SBC in the Web App, or choose one from the SBC hub, which lists open challenges with their cheapest current cost.
The solver combines your club with live market prices and returns the cheapest valid squad, showing which cards come from your club and which must be bought.
One click buys the missing players at the planned prices. A card that has run away in price is skipped, never bought above plan.
The squad is placed into the challenge, ready for you to review and submit. Purchases are paced like the sniping bot.
The hub lists open SBCs with the cheapest cost we can currently find, priced from the live market. Players can submit squads that worked for them, and anyone can reuse a community solution, re-costed against your own club before you buy anything.
Install FUTSplash, open the Web App and solve your next challenge from the cards you already own.